glBegin(GL_POLYGON); glColor3f(1f,0f,0f); glVertex3f(0,360+100,0); glColor3f(0f,1f,0f); glVertex3f(0,360+100,1000); glColor3f(0f,0f,1f); glVertex3f(0,360+100,10000); glVertex3f(0,0-100,10000); glColor3f(0f,1f,0f); glVertex3f(0,0-100,1000); glColor3f(1f,0f,0f); glVertex3f(0,0-100,0); glEnd();